﻿// <copyright file="ModState.cs" company="SingularityShift">
// Copyright (c) 2009 SingularityShift.com
// </copyright>
// <author>Ben McClure</author>
// <email>ben@singularityshift.com</email>
// <date>2009-08-14</date>
// <summary>An enumeration indicating whether a mod has any conflicts, dependencies, or messages (or none).</summary>
namespace GameLib.Games.Util
{
    using System;
    using System.Collections.Generic;
    using System.IO;
    using System.Linq;
    using System.Runtime.Serialization;
    using System.Text;

    /// <summary>
    /// An enumeration indicating whether the mod has any conflicts, dependencies, or messages.o
    /// </summary>
    public enum ModStates
    { 
        /// <summary>
        /// Indicates that the mod has one or more conflicts
        /// </summary>
        Conflicts,
        
        /// <summary>
        /// Indicates that the mod has one or more dependencies (but no conflicts)
        /// </summary>
        Dependencies,
            
        /// <summary>
        /// Indicates that the mod has one or more messages (but no conflicts or dependencies)
        /// </summary>
        Messages,

        /// <summary>
        /// Indicates that the mod is currently active
        /// </summary>
        Active,
            
        /// <summary>
        /// Indicates that the mod has no conflicts, dependencies, or messages
        /// </summary>
        None
    }
}
